
For this project, we'll mostly be using import to bring in our models from my end of this but I want to show you, if we click "Tool" here, we can choose any of these simple 3D meshes like a sphere, and then by clicking and dragging into our scene we drag out the sphere. This dates back to its time as a program used primarily for painting rather than for sculpting. Now, we call them models most of the time but ZBrush likes to think of them as tools. What we need to do is get this into edit mode to really do what we want to be doing with it. If you start doing all this don't fret, just hit "Control" or "Command", and on your keyboard, and you wipe everything off the screen but the problem is you start doing this again and it just gives you the same thing again.

It was intended for people to be able to paint with depth more than it was designed to be used as a 3D modeling tool which is what I think most users use today. Now, you might notice as you start dragging in here it's creating these like random squares, and ZBrush can be hard to get used to because it originally started as a 2.5D painting tool. I just go up to light box right here and turn that off. Usually it opens by default, it gives you projects you can start with. When you first drop into ZBrush, you'll probably see this light box open. I have here a Wacom, a brand that I really like but of course other brands work too, and all of the menus although they seem very strange at first, make a lot more sense when you understand that they intend you to use a pen when you're working with this. ZBrush well, it can seem really strange at first, it's actually designed to be used with a pen. So it's important for you to have a working knowledge of it. Now ZBrush may be complicated but it's also absolutely the standard for modelers these days especially if you're working with organic shapes.

I'm going to go ahead and just set my UI to be, the default UI you're likely to see if you open up ZBrush as well.


Whenever I'm teaching students ZBrush and they've had Maya before, they're shocked because they thought Maya was so confusing, and then this feels like a whole another level. It's really confusing and has a lot of features, and it has a very very flexible toolbar, and a lot of very flexible UI which only serves to make it more confusing when it starts off. Now, ZBrush can be a really intimidating tool the first time that you pull it up. So today I want to talk a little bit about ZBrush. In this Essentials video, I just want to give you the briefest of introductions to ZBrush, and specifically the facets of ZBrush we'll be using for the series, that is navigation, some masking, and a few of the deformation tools.
